Well Of Ooze
Well Of Ooze
Constructed for the Ukie Student Game Jam 2025, which required making a game within 32 hours with the theme "Contract" (revealed on start). The player plays as a slime and climbs the walls of the well, navigating falling obstacles to reach the top and escape.
My responsibilities:
Falling Obstacles
Obstacle Spawning Management governing how objects are dynamically spawned based on player progress
Early build feature of Rising Water which chases the player up the well.
Gameplay Key Events System - allowing designers to add triggers to gameplay moments
See the game below: